IT 204

E-Commerce

TU BBA · Semester 6 · BBA curriculum effective from 2021

Requirement
required
Credits
3
Questions
20 questions

Chapter-wise questions

20 past questions across 8 units

Open a chapter to study questions grouped by unit and syllabus topic, with step-by-step solutions.

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Unit 1: Introduction

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  1. Asked on 2025 Exam[1 marks]2025 paper

    Mention any one difference between partial and pure E-Commerce with example of each.

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    Difference: Pure vs. Partial E-Commerce

    According to Choi, Stahl, and Whinston’s e-commerce framework (evaluating Product, Process, and Delivery Agent):

    • Pure E-Commerce: All three dimensions—the product, the ordering/payment process, and the delivery fulfillment—are 100% digital.
      • Example: Purchasing, paying for, and downloading a digital e-book, software license, or music track on Steam or Kindle.
    • Partial E-Commerce: At least one of the three dimensions is tangible/physical—typically involving ordering and paying digitally, but relying on physical delivery via courier.
      • Example: Ordering a physical smartphone or clothing item online from Daraz and having it shipped to your home.
  2. Asked on 2025 Exam[3 marks]2025 paper

    Define any three features of E-commerce.

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    Unique Features of E-Commerce Technology (Laudon & Traver Model)

    E-commerce possesses distinctive technological features that differentiate it fundamentally from traditional commerce:

    1. Ubiquity (Available Everywhere, All the Time):

    • E-commerce technology is accessible virtually everywhere at all times via the Internet and mobile smartphones.
    • Impact: Creates a “marketspace” that liberates commerce from temporal and geographic boundaries, allowing consumers to shop from their homes, offices, or while commuting 24/7/365, dramatically lowering consumer transaction search costs.

    2. Global Reach (Transnational Market Scope):

    • The technology spans national boundaries, seamlessly connecting buyers and sellers across the globe.
    • Impact: Enables small and medium-sized enterprises (SMEs) to access billions of potential international consumers without establishing expensive overseas physical branch networks.

    3. Interactivity (Two-Way Real-Time Communication):

    • E-commerce technologies allow dynamic two-way dialogue between merchant and consumer.
    • Impact: Consumers can configure custom product options, read real-time peer reviews, chat with automated support agents, and receive tailored responses, simulating a personalized face-to-face shopping experience at digital scale.