EED 222

Design Thinking and Entrepreneurial Skills Management

TU BBM · Semester 7 · BBM curriculum effective from 2021

Requirement
elective
Credits
3
Study Guide
6 units available

Chapter notes

Authoritative study guide across 6 syllabus units

Open a unit to read its study notes.

Unit 1: Introduction to Design Thinking· 6 LHs· ~8 marks

Difficulty: ★★★ | High-yield focus: Master definitions of Design Thinking, Human-Centered Design, and Wicked Problems in Part 1. Key exam mastery: Diagram the Three Lenses of Human-Centered Innovation (IDEO), contrast Analytical Thinking vs Design Thinking in Part 3, and solve the Wicked Problem Reframing ladder in Part 4.

Part 1: Core Concepts (2 Marks)

  • ★ Design Thinking: A human-centered, iterative problem-solving methodology that integrates empathy for user needs, creative ideation, rapid physical prototyping, and continuous user testing to develop innovative solutions.
  • ★ Human-Centered Design (HCD): An innovation framework that begins with deep observation and empathy for the people being designed for and ends with new tailored solutions that suit their specific lived realities.
  • Wicked Problem: A complex, highly ambiguous challenge that lacks a clear single definition or definitive solution, where solving one aspect frequently reveals or generates other problems (e.g., urban traffic congestion, healthcare delivery).

Part 2: Structural Frameworks (10 Marks)

The Three Lenses of Human-Centered Innovation (IDEO Model)

Successful design thinking solutions operate at the overlapping sweet-spot intersection of three core criteria:

  1. Desirability (Human / Emotional):
    • Does the solution fulfill a deep, genuine human need?
    • Do customers actually want and value this offering?
  2. Feasibility (Technical / Operational):
    • Can this solution be built using accessible engineering, materials, and technology in the foreseeable future?
  3. Viability (Economic / Business):
    • Can this solution sustain a commercially sound financial business model that generates sustainable revenue?

Part 3: Distinction Tables

Basis of Comparison Traditional Analytical Thinking Design Thinking
Core Mindset Deductive and inductive logic based on historical data. Abductive logic exploring “what might be” through deep human empathy.
Approach to Failure Failure is penalized, viewed as operational incompetence. Failure is embraced early (“fail fast to learn quickly”) via low-cost prototypes.
Process Nature Linear, bureaucratic, and highly predictable. Iterative, non-linear, experimental, and ambiguous.

Part 4: Worked Problems & Exam Traps

★ Reframing a Business Problem into a Human-Centered Design Challenge

Problem: A commercial bank in Kathmandu observes that young university graduates rarely visit physical branch counters and abandon standard loan application forms. Traditional executives propose hiring more loan officers. How would a design thinker reframe this problem using human-centered principles?

Solution:

  1. Critique of Traditional Formulation:
    • The traditional view assumes the problem is insufficient staffing (a company-centric operational assumption).
  2. Empathic Investigation:
    • Conduct observational interviews with young graduates to reveal root frustrations: intimidating paperwork, long queue wait times during working hours, and lack of credit history documentation.
  3. Reframing via “How Might We” (HMW) Statements:
    • Traditional: “How can we get more youths to visit bank branches?”
    • Human-Centered Reframe: “How might we empower young professionals to access transparent micro-credit seamlessly through their mobile smartphones in under 5 minutes without physical paperwork?”
  4. Actionable Design Outcome:
    • Transitioning focus from branch staffing to designing an automated, AI-driven mobile credit scoring app.

TU Exam Trap: Design thinking is not merely “aesthetic graphic design” or product styling. It is an end-to-end organizational problem-solving methodology applicable to services, processes, and corporate business models.

Students lose marks here because they describe design thinking as visual drawing rather than a structured human-centered innovation methodology.