Model paper

Dean's Office Official Model Question Paper

EED 222 · Design Thinking and Entrepreneurial Skills Management

Programme
BBM
Academic year
Semester 7
Paper type
Official Model Question
Sitting
Dean's Office Blueprint
Full marks
60
Duration
180 minutes

Tribhuvan University

Faculty of Management

Office of the Dean

Official Model Question Paper / Dean's Office Blueprint

Course: EED 222 · Design Thinking and Entrepreneurial Skills Management

Level: Bachelor of Business Management (BBM) · Semester 7

Full Marks: 60

Time: 3 hrs.

Candidates are required to give their answers in their own words as far as practicable. Figures in the margin indicate full marks.

Group A

Brief Answer Questions. Attempt ALL questions. (5 × 2 = 10)

[5*2=10]
  1. Define Design Thinking and list its five stages according to Stanford d.school.

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    Design Thinking and Stanford d.school Stages

    Design thinking is a human-centered, iterative problem-solving methodology that seeks to understand user needs, challenge assumptions, redefine problems, and create innovative solutions to prototype and test.

    The Five Stages:

    1. Empathize
    2. Define
    3. Ideate
    4. Prototype
    5. Test
  2. What is an Empathy Map in user experience research?

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    Empathy Map

    An empathy map is a collaborative visual tool used to synthesize qualitative user research by organizing what a user Says, Thinks, Does, and Feels, uncovering latent needs and emotional pain points.

  3. Distinguish between divergent thinking and convergent thinking.

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    Divergent vs. Convergent Thinking

    • Divergent Thinking: The creative cognitive process of generating a broad, diverse array of new possibilities and novel ideas without immediate judgment (expanding options).
    • Convergent Thinking: The analytical process of evaluating, filtering, and selecting the single most viable, practical solution from generated alternatives (narrowing focus).
  4. Define a ‘Point of View’ (POV) problem statement in design thinking.

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    POV Problem Statement

    A POV statement is an actionable, user-centric problem definition structured as:

    [User] needs to [User’s Need] because [Surprising Insight]\text{[User]} \text{ needs to } \text{[User's Need]} \text{ because } \text{[Surprising Insight]}

  5. What is low-fidelity prototyping and why is it preferred in early stages?

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    Low-Fidelity Prototyping

    Low-fidelity prototyping involves creating quick, inexpensive, simplified physical or visual models (paper sketches, cardboard models, wireframe storyboards) to test concepts rapidly, gather early user feedback, and fail cheaply before committing capital.

Group B

Short Answer Questions. Attempt any THREE questions. (3 × 10 = 30)

[3*10=30]
  1. Explain the Double Diamond Design Model developed by the British Design Council (Discover, Define, Develop, Deliver).

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    The Double Diamond Design Model

    The Double Diamond model illustrates the alternation between divergent exploration and convergent execution:

           DISCOVER          DEFINE            DEVELOP           DELIVER
          (Divergent)      (Convergent)      (Divergent)       (Convergent)
              /\                \/                /\                \/
             /  \              /  \              /  \              /  \
            /    \            /    \            /    \            /    \
           /      \          /      \          /      \          /      \
          < Problem >------>[ Core POV ]----->< Solutions >------>[ Final Product ]
           \      /          \      /          \      /          \      /
            \    /            \    /            \    /            \    /
             \  /              \  /              \  /              \  /
              \/                /\                \/                /\
         [DIAMOND 1: Problem Space]          [DIAMOND 2: Solution Space]
    

    1. Diamond 1: Designing the Right Thing (Problem Space)

    • Discover (Divergent): Immersing in field research, user interviews, and ethnographic observation to understand user struggles.
    • Define (Convergent): Synthesizing research insights into a focused, actionable challenge statement (POV).

    2. Diamond 2: Designing Things Right (Solution Space)

    • Develop (Divergent): Brainstorming multi-disciplinary concepts, co-creating with users, and building low-cost prototypes.
    • Deliver (Convergent): Rigorous pilot testing, refining, manufacturing, and launching the final validated solution.
  2. Discuss entrepreneurial skill sets: Opportunity Recognition, Calculated Risk-Taking, Negotiation, and Resilience / Grit in managing early-stage startup ventures.

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    Core Entrepreneurial Skill Sets

    Successful venture creation requires a blend of cognitive, behavioral, and interpersonal capabilities:

    1. Opportunity Recognition

    • The ability to identify unmet consumer needs, structural market inefficiencies, or regulatory shifts and connect them to technological capabilities to create value.

    2. Calculated Risk-Taking

    • Distinct from reckless gambling, calculated risk-taking involves systematically analyzing potential downsides, setting stop-loss limits, applying affordable-loss principles, and hedging exposures.

    3. Strategic Negotiation

    • Securing win-win agreements with suppliers, co-founders, corporate clients, and venture capitalists while protecting long-term equity and brand relationships.

    4. Psychological Resilience and Grit

    • Maintaining passion and perseverance over long horizons despite product failures, cash crunches, investor rejections, and market setbacks.
  3. Explain Ideation techniques in design thinking: SCAMPER, Brainwriting (6-3-5 method), and ‘How Might We’ (HMW) questions.

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    Ideation Methodologies in Design Thinking

    Ideation tools break cognitive fixedness to generate creative solutions:

    1. ‘How Might We’ (HMW) Framing

    • Translates defined user insights into optimistic creative launchpads:
      • Example: Instead of “Bus queues are too long”, frame as: “How might we make waiting for the bus an entertaining and productive experience for commuters?”

    2. SCAMPER Technique

    • Substitute: Replace materials, steps, or components.
    • Combine: Merge with other services or technologies.
    • Adapt: Borrow solutions from other industries.
    • Modify / Magnify / Minify: Change size, color, speed, or scope.
    • Put to Another Use: Repurpose the product for new markets.
    • Eliminate: Remove non-essential features.
    • Reverse / Rearrange: Reverse workflows or sequences.

    3. Brainwriting (6-3-5 Method)

    • 6 participants write 3 ideas on a worksheet in 5 minutes; sheets rotate to the next person who builds on those ideas, generating 108 concepts in 30 minutes without dominant personalities monopolizing the room.
  4. Discuss User Testing methodologies. How do usability testing, A/B testing, and Customer Journey Mapping validate design assumptions?

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    User Testing Methodologies and Validation

    1. Usability Testing (Think-Aloud Protocol)

    • Observing real representative users completing specific tasks with a prototype while thinking aloud, identifying points of friction, confusing icons, and navigation errors.

    2. A/B Split Testing

    • A randomized digital experiment comparing two variants (A and B) of a landing page or feature to measure statistical differences in conversion rates.

    3. Customer Journey Mapping

    • Visualizing the end-to-end customer timeline across touchpoints, mapping user actions, thoughts, and emotional highs/lows to identify critical moments of delight and frustration.

Group C

Comprehensive Answer / Case Analysis Question. (1 × 20 = 20)

[1*20=20]
  1. Read the following scenario and answer the questions:

    Public transportation in the Kathmandu Valley is plagued by acute passenger distress: severe vehicle overcrowding during morning and evening rush hours, lack of published timetables, unpredictable wait times at unlit bus stops, sexual harassment against female commuters, and aggressive conductor disputes over physical cash change. A team of young BBM entrepreneurs wishes to apply Design Thinking to develop an innovative, tech-enabled micro-mobility or public transit solution to resolve these urban commuter struggles.

    Questions: a. Design an Empathy Research Plan to uncover the emotional and physical pain points of diverse Valley commuters (students, working women, elderly citizens). b. Formulate two distinct Point of View (POV) problem statements and three creative ‘How Might We’ (HMW) questions. c. Conceptualize an innovative solution and design a rapid Low-Fidelity Prototype testing framework for the first 14 days. d. Establish an iterative User Testing Protocol to validate commuter safety, payment convenience, and route predictability.

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    Case Analysis: Design Thinking for Urban Public Transit in Kathmandu

    a. Empathy Research Plan

    1. User Shadowing & Participant Observation: Researchers ride crowded Sajha and micro-buses during peak hours (8:00–10:00 AM and 5:00–7:00 PM) on Ring Road and central corridors, documenting boarding friction, passenger posture, and crowding dynamics.
    2. In-Depth Qualitative Interviews: Conducting 30 semi-structured interviews across commuter segments:
      • Female College Students: Probing psychological anxiety regarding physical overcrowding and non-consensual contact.
      • Working Professionals: Inquiring about unpredictable wait times and career penalties of transit delays.
      • Elderly Citizens: Documenting physical difficulty stepping onto high bus platforms and fear of sudden bus accelerations.
    3. Empathy Mapping: Synthesizing findings into what commuters Say, Think, Do, and Feel.

    b. POV Statements and HMW Questions

    • POV 1 (Female Commuter): “A 22-year-old female university student needs a secure, predictable transit environment because physical overcrowding and harassment during peak-hour commutes induce chronic anxiety and compromise her dignity.”
    • POV 2 (Daily Office Worker): “A 34-year-old accountant needs real-time bus location tracking because unpredictable delays and arbitrary bus-stop waits cause chronic lateness and workplace reprimands.”

    ‘How Might We’ (HMW) Questions:

    1. HMW make public bus wait times as transparent and predictable as a microwave countdown?
    2. HMW design a bus boarding environment where female and vulnerable commuters feel 100% safe and respected?
    3. HMW eliminate cash transactions entirely to make fare payment instantaneous and conflict-free?

    c. Solution Concept & Rapid Low-Fidelity Prototype (14-Day Plan)

    [SOLUTION CONCEPT: 'YatraSmart Valley Transit Ecosystem']
    - 1. Affordable GPS transponders installed on existing micro-buses & Sajha buses.
    - 2. Lightweight commuter mobile app showing live GPS arrival countdowns.
    - 3. Unified Tap-to-Pay QR / NFC smart card eliminating cash change disputes.
    - 4. Anonymous single-tap emergency safety alert button inside app & vehicle.
    

    14-Day Rapid Prototyping Roadmap:

    • Days 1–4 (Paper & Figma Wireframes): Create paper interactive prototypes of the commuter mobile screen; test flow with 20 commuters at Ratnapark bus stand.
    • Days 5–9 (Wizard of Oz Live Simulation): Equip 5 buses on the Lagankhel-Ratnapark route with a researcher using Google Maps location-sharing to broadcast real-time locations to a public WhatsApp/Telegram pilot group.
    • Days 10–14 (Hardware Mockup): Test an offline cardboard mock-up of an NFC tap-card reader at bus entry doors with real conductors and passengers to evaluate boarding speed.

    d. User Testing and Validation Protocol

    1. Task Completion Metrics: Measuring the percentage of commuters able to check live bus arrival times and complete boarding payments within 5 seconds.
    2. Safety & Psychological Comfort Scores: Surveying female pilot users on subjective safety ratings before and after trial participation.
    3. Conductor Usability & Incentive Alignment: Verifying that conductors experience zero payment disputes and receive automated daily wage settlements via digital banking, eliminating resistance.